Noticias&Guías
Cómo activar el modo en primera persona en Helldivers 2

To switch to first-person view in Helldivers 2, press the right stick (R3) on your PlayStation 5 controller while aiming down sights, or if you’re on PC, press the middle mouse button while aiming; this perspective only works when aiming ranged weapons and does not function outside of combat, automatically reverting to third-person view afterward .
The Complete Guide to First-Person View Switching
In “Helldivers 2,” first-person perspective (FPS) is a key feature for improving shooting accuracy, but many players do not fully utilize its potential. Unlike regular movement, which is always in third-person, the first-person mode is only activated when aiming down sights. This design preserves the advantage of tactical observation while ensuring precision during shooting.
The operation logic is similar on console and PC platforms, but the buttons are different. On PlayStation 5, you need to lightly press the L2 button halfway to enter the shoulder-fire mode, then fully press L2 to aim down sights, and at this moment, immediately click the Right Stick (R3) to switch to first-person view. PC players have a more direct operation: aim with the right mouse button and then press the middle mouse button (scroll wheel click) to switch. It’s important to note that the game allows you to customize these key bindings in the settings. If you prefer a non-standard control scheme, you can go to “Settings” → “Controls” → “Camera Toggle” to modify it to a more comfortable key.
Table: Comparison of Camera Toggle Operations on Different Platforms
Platform/Device | Enter Aiming State | Switch to First-Person View | Customization Option Location |
---|---|---|---|
PlayStation 5 | L2 Button (Fully Pressed) | Right Stick (R3) Click | Settings → Controls → Camera Toggle |
PC (Keyboard and Mouse) | Right Mouse Button | Middle Mouse Button (Scroll Wheel Click) | Settings → Controls → Key Bindings |
Xbox Series X/S | LT Button (Fully Pressed) | Right Stick (RS) Click | Settings → Controls → Camera Toggle |
The core advantage of first-person view manifests in multiple aspects. Precision aiming is its primary value—when you use precise weapons such as sniper rifles or DMRs, first-person view provides a clearer sight picture and reduces the sight offset common in third-person view. Especially for headshots, first-person view allows you to more accurately lock onto enemy weak points, such as the heads of Terminids or the energy cores of Automatons.
Different weapons show noticeable performance differences in first-person view:
- Shotguns: First-person view clearly shows pellet spread, making it easier to adjust shooting distance
- Sniper Rifles: More focused vision, reducing distraction from surrounding environment
- Machine Guns: Crosshair shake is more pronounced, requiring better recoil control skills
- Rocket Launchers: Allows for more accurate aiming at moving large targets
In terms of visual adjustment, Field of View (FOV) settings significantly impact the first-person experience. PC players can adjust the FOV value in the graphics settings (90-100 recommended), while console versions are fixed at the default value. Appropriate FOV settings can reduce motion sickness and provide a wider view of the surroundings.
Environmental adaptation is key to mastering the first-person view. In narrow corridors or buildings, first-person view can avoid the awkwardness of the camera clipping through walls, but in open areas or when needing to observe flanks, staying in third-person might be wiser. Experienced players frequently switch between the two perspectives: using third-person for movement and environmental awareness, and quickly switching to first-person during combat to increase hit probability.
Among common issues, unresponsive camera toggle is the most frequently encountered problem. This is usually because you haven’t fully entered the aiming state—make sure L2/Right Mouse Button is fully pressed before attempting to switch. If the problem persists, check the controller connection or key binding settings. Camera shake or stuttering might indicate performance issues; try reducing graphics settings or closing unnecessary background applications.
In-Depth Analysis of First-Person View Tactical Advantages
In “Helldivers 2,” first-person view (FPS) provides irreplaceable precision aiming capabilities. When using high-precision weapons like the Railgun, the charging indicator, which is hard to see clearly in third-person, is displayed prominently on the screen in first-person view. This intuitive interface feedback is crucial for operating the Railgun’s safety mode switch—after holding the reload button to switch to unsafe mode, you need to precisely release the trigger before the charge peaks. First-person view allows you to more accurately control the charge level, preventing overload explosions that lead to character death and weapon damage.
For weapon systems requiring precise weak point targeting, the first-person view offers a much clearer sight picture. For instance, when engaging heavy Terminid units, you can more easily lock onto armor gaps or exposed areas. The table below compares the performance differences of major weapon types in the two perspectives:
Table: Performance Comparison of Major Weapon Types in Different Perspectives
Weapon Type | First-Person View Advantage | Third-Person View Advantage |
---|---|---|
Railgun | Clear charge indicator, easy risk control | Wide peripheral vision, helpful for evading approaching enemies |
Sniper Rifle | More comfortable use of precision scope | Easier to observe flank movements |
Shotgun | Clear visibility of crosshair spread | Less likely to lose orientation when moving backwards |
Machine Gun | Easier to control recoil pattern | Suitable for sweeping large areas of enemies |
First-person view also optimizes the acquisition of crucial visual information. In a complex combat environment, details such as friendly locations, ammo count, and environmental interaction prompts are more prominent in the first-person interface. When you need to throw supplies to a teammate or use a Stratagem, the focused vision provided by first-person view reduces the likelihood of misoperation. Especially in high-pressure combat, this interface simplicity allows you to focus more on core mission objectives rather than searching for key information among confusing visual elements.
In terms of environmental awareness, while first-person view sacrifices some peripheral vision, it enhances vertical space tactical awareness. In multi-level combat zones, such as Terminid nests or Automaton factories, first-person view allows you to more clearly observe enemy deployment on upper platforms. Simultaneously, audio cues become more important in this perspective; skilled players can rely on footsteps and gunshot directions to determine enemy positions, forming a different kind of battlefield awareness compared to third-person.
The immersive experience is not just a sensory enhancement; it also directly affects the quality of tactical decisions. The sense of urgency brought by first-person view makes you naturally adopt real-world tactical movements, such as peeking around corners, quick lean-and-shoot, and tactical rolls. These movements might appear mechanical in third-person, but in first-person, they become instinctive reactions. When hiding behind cover, first-person view forces you to rely more on the actually exposed parts of your body to judge safety, and this realistic spatial relationship can improve your survival instincts’ reaction speed.
In team collaboration, first-person view promotes clearer communication and target designation. When using the laser designator to call in a Stratagem, the straight-line vision provided by first-person view allows you to more precisely lock onto the target area. When marking enemy positions for teammates, first-person view reduces marking errors caused by camera deviation. This is particularly helpful when using weapon systems that require coordination, such as the reloading process of the Recoilless Rifle, where first-person view makes the division of labor more intuitive.
Contextual view switching is key to maximizing tactical effectiveness. Wise players flexibly switch perspectives based on different combat scenarios: using third-person for environmental awareness when moving in open areas, and switching to first-person for increased accuracy during close-quarters combat. This dynamic adjustment requires practice, but once mastered, it becomes a huge advantage in high-difficulty missions. Remember, no single perspective is suitable for all situations.
Disadvantages and Countermeasures of Switching to First-Person View
While switching to first-person view in “Helldivers 2” certainly improves shooting accuracy, this advantage is accompanied by several tactical drawbacks. Narrow field of view is the most fatal flaw of first-person perspective. When you are focused on precision aiming, your field of vision shrinks sharply, making it impossible to spot threats approaching from the sides or rear. Stalkers and Chargers among the Terminids often exploit this weakness for flanking attacks, and Automaton scout units can more easily approach from the blind spots.
Team coordination efficiency is significantly reduced in first-person view. Since each player can only see a limited area ahead, it’s difficult to share battlefield intelligence. In third-person view, you can easily observe teammates’ positions and movements, providing timely fire support or avoiding friendly fire. However, in first-person view, this overall situational awareness is greatly diminished, especially when teammates call for supply drops or use massive-scale weapons, making it hard for you to quickly judge the safe distance.
Movement and navigation also become challenging. When traversing complex terrain, first-person view makes it difficult to judge the height and distance of obstacles. During platform jumping, navigating caves, or avoiding environmental hazards, the lack of third-person spatial awareness can easily lead to operational errors. Worse still, when knocked down by an enemy, the first-person view’s downed screen completely confuses spatial orientation, making it hard to communicate effective location information to teammates.
Certain weapon systems perform poorly in first-person view. For example, weapons that need to be re-aimed after firing (like the Recoilless Rifle) are difficult to quickly track the trajectory and adjust aim in first-person mode. Furthermore, weapons that require a wide target scan (like the Flamethrower) cannot effectively control their fan-shaped attack range in first-person view, easily wasting valuable ammunition.
Table: Comparison of First-Person and Third-Person View Performance in Different Game Scenarios
Game Scenario | First-Person View Disadvantage | Third-Person View Advantage |
---|---|---|
Close-Quarters Combat | Cannot see enemy movements around the player | Can observe the surrounding 360-degree environment |
Team Collaboration | Difficult to share battlefield intelligence | Easier to coordinate teammate positions and movements |
Terrain Navigation | Difficulty judging obstacle distance | Possesses better spatial awareness |
Weapon Usage | Limits the effective range of certain weapons | More suitable for weapons requiring environmental perception |
The cognitive load brought by situational switching should also not be overlooked. Frequent switching between first-person and third-person can cause temporary disorientation, and in intense combat, this brief adaptation period can be the difference between life and death. Many players need a few seconds to reorient after switching perspectives, and those few seconds are enough for enemy units to close into a dangerous range.
Countering these disadvantages requires strategic perspective management. A wise player will briefly use first-person view for precision shooting in a safe environment, and then quickly switch back to third-person to reassess the battlefield situation. When a large horde of Terminids emerges, maintaining third-person view allows for early detection of the horde’s direction, gaining precious reaction time. When engaging the Automaton faction, one can briefly use first-person behind cover for precise strikes.